And where the Great Plateau provides teaching moments in logical, organic ways, the Great Plateau indulges in several contrived set pieces to teach the player (“Here’s another pile of things for you, Link”). Where the Great Plateau showcases the full utility of all of Link’s Runes, the Great Sky Island merely scratches the surface of what Link’s new abilities can do (especially with Ultrahand). Where the Great Plateau effectively demonstrates the open-air nature of Breath of the Wild (something the sequel inherits, by the way), the Great Sky Island offers a much more guided, linear experience that inadequately prepares players for the vast openness of the world below. Tears of the Kingdom ‘s Great Sky Island may be a great tutorial area, as it functionally introduces new abilities like Fuse and Ultrahand, but it falls short as a vertical slice. It might as well be all of Breath of the Wild in miniature, selling the magic of the entire game in only an hour or two. Breath of the Wild ‘s Great Plateau may stand as one of the best vertical slices in video game history, as it effectively introduces every fundamental element of the overall game (many elements that were brand new to the Zelda formula) and perfectly captures the essence of the overall player experience. Like a vertical slice of a three-layer cake, vertical slices in gaming are meant to show all the elements - the ingredients - that comprise the whole and offer a representational sample of that whole. In the world of game development, there exists a term called “a vertical slice,” which refers to a small, self-contained portion of a game that acts as a proof-of-concept or summary showcase that demonstrates the developers’ intended player experience for the game as a whole. Let’s, as they say, get it on! Starting Area In addition to our writers’ arguments, each battleground below will feature a “Readers’ Choice” poll, where you’ll be able to vote for the game that you think did it better in that specific category.īut I’d say we’ve had enough talk. We have thus paired our editors off by various criteria shared by both titles - including gameplay features, music, story, and more - and gave each side the chance to argue in favor of their side.īut this debate is not exclusive to the Zelda Dungeon staff! You, our wonderful readers, will have a chance to make your voices heard as well. So, rather than argue in circles around each other in our writing chat for always and eternity, we’re taking this debate to the people! We’ve decided to pit our team’s Breath of the Wild advocates against our Tears of the Kingdom advocates to see who makes the better case for their game of choice. Tears of the Kingdom debate has proved a polarizing one. However, an equal degree of many feels that Tears of the Kingdom falls short of its predecessor in certain circumstances. Many on our team feel that the newest Zelda title improved upon every aspect of Breath of the Wild, full stop. But the single debate we keep coming back to is this: Who did it better? Breath of the Wild or Tears of the Kingdom?Īs a game once known as “The sequel to The Legend of Zelda: Breath of the Wild,” Tears of the Kingdom does a lot to carry on the strengths and address the weaknesses of its 2017 predecessor. Over just the past two months, our writing team has argued the merits of Tears of the Kingdom‘s gameplay, world, characters, story, and so much more. There are a lot of competing opinions here at Zelda Dungeon. And while it may take years for our opinions on Tears of the Kingdom to fully crystallize, we at least have enough hours clocked into this game to formulate some firm conclusions on its many contents. The release-window frenzy has started to settle, the game is now in the hands of most Switch owners, and many fans have now had the chance to really sink our teeth into the new adventure. The Legend of Zelda: Tears of the Kingdomhas been out for nearly two months.
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